Class that stores the information of each player that is shown on the ranking.
More...
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| RankingPlayerData (string name, int score, string uid, string range="", int top=0) |
| The constructor of the class it sets each property as the correspondent given value. If the range param is the empty string this method calls the static method calculateRange of the gameRules class to set the correspondant range to the range_ property. More...
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string | getName () |
| Getter of the name_ property. More...
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string | getUid () |
| Getter of the uid_ property. More...
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int | getScore () |
| Getter of the score_ property. More...
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int | getTop () |
| Getter of the top_ property. More...
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void | setTop (int top) |
| Setter of the top_ property. More...
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string | getRange () |
| Getter of the range_ property. More...
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string | name_ |
| string that contains the display name of the represented user. More...
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string | uid_ |
| string that contains the user id of the represented user. More...
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int | score_ |
| string that contains the score of the represented user. More...
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int | top_ |
| string that contains the position of the represented user on the ranking. More...
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string | range_ |
| string that contains the range name of the represented user. More...
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Class that stores the information of each player that is shown on the ranking.
◆ RankingPlayerData()
RankingPlayerData.RankingPlayerData |
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string |
name, |
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int |
score, |
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string |
uid, |
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string |
range = "" , |
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int |
top = 0 |
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The constructor of the class it sets each property as the correspondent given value. If the range param is the empty string this method calls the static method calculateRange of the gameRules class to set the correspondant range to the range_ property.
- Parameters
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string | with the represented user's display name. |
int | with the represented user's score. |
string | with the represented user's id. |
string | (optional) with the represented user's range. |
int | (optional) with the represented user's position on the player ranking. |
◆ getName()
string RankingPlayerData.getName |
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Getter of the name_ property.
- Returns
- string with the represented player name.
◆ getRange()
string RankingPlayerData.getRange |
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Getter of the range_ property.
- Returns
- string with the represented player range.
◆ getScore()
int RankingPlayerData.getScore |
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Getter of the score_ property.
- Returns
- int with the represented player score.
◆ getTop()
int RankingPlayerData.getTop |
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Getter of the top_ property.
- Returns
- int with the represented player ranking position.
◆ getUid()
string RankingPlayerData.getUid |
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Getter of the uid_ property.
- Returns
- string with the represented player id.
◆ setTop()
void RankingPlayerData.setTop |
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int |
top | ) |
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Setter of the top_ property.
- Parameters
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int | with the new ranking position of the represented player. |
◆ name_
string RankingPlayerData.name_ |
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private |
string that contains the display name of the represented user.
◆ range_
string RankingPlayerData.range_ |
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private |
string that contains the range name of the represented user.
◆ score_
int RankingPlayerData.score_ |
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private |
string that contains the score of the represented user.
◆ top_
int RankingPlayerData.top_ |
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private |
string that contains the position of the represented user on the ranking.
◆ uid_
string RankingPlayerData.uid_ |
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private |
string that contains the user id of the represented user.
The documentation for this class was generated from the following file: