Class that controls the element of a panel that represent a stored place. It extracts the index from the name of this GameObject.
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void | Awake () |
| This method is called on the first frame, it initialices the index_ property as the number that this GameObject has on its name. More...
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Class that controls the element of a panel that represent a stored place. It extracts the index from the name of this GameObject.
◆ Awake()
void storedPlaceHandler.Awake |
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This method is called on the first frame, it initialices the index_ property as the number that this GameObject has on its name.
◆ getIndex()
int storedPlaceHandler.getIndex |
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Getter of the index_ property.
- Returns
- int with the index of this GameObject.
◆ index_
int storedPlaceHandler.index_ |
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index of this stored place.
The documentation for this class was generated from the following file: