Class that controls the message that is showed when the story of the current user is empty.
More...
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GameObject | storyPanel_ |
| GameObject with the panel that shows the story of the current user. More...
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GameObject | image_ |
| GameObject with the image that is showed when the story of the current user is empty. More...
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GameObject | text_ |
| GameObject with the text that is showed when the story of the current user is empty. More...
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string | sortingText_ = "Choose the sorting option to see your story" |
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string | noStoryText_ = "You don't have visited any place. Try to visit one place and then come back." |
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Class that controls the message that is showed when the story of the current user is empty.
◆ Update()
void noStoryMessage.Update |
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◆ image_
GameObject noStoryMessage.image_ |
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GameObject with the image that is showed when the story of the current user is empty.
◆ noStoryText_
string noStoryMessage.noStoryText_ = "You don't have visited any place. Try to visit one place and then come back." |
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◆ sortingText_
string noStoryMessage.sortingText_ = "Choose the sorting option to see your story" |
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◆ storyPanel_
GameObject noStoryMessage.storyPanel_ |
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GameObject with the panel that shows the story of the current user.
◆ text_
GameObject noStoryMessage.text_ |
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GameObject with the text that is showed when the story of the current user is empty.
The documentation for this class was generated from the following file: