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noStoryMessage Class Reference

Class that controls the message that is showed when the story of the current user is empty. More...

Inheritance diagram for noStoryMessage:

Private Member Functions

void Update ()
 

Private Attributes

GameObject storyPanel_
 GameObject with the panel that shows the story of the current user. More...
 
GameObject image_
 GameObject with the image that is showed when the story of the current user is empty. More...
 
GameObject text_
 GameObject with the text that is showed when the story of the current user is empty. More...
 
string sortingText_ = "Choose the sorting option to see your story"
 
string noStoryText_ = "You don't have visited any place. Try to visit one place and then come back."
 

Detailed Description

Class that controls the message that is showed when the story of the current user is empty.

Member Function Documentation

◆ Update()

void noStoryMessage.Update ( )
private

Member Data Documentation

◆ image_

GameObject noStoryMessage.image_
private

GameObject with the image that is showed when the story of the current user is empty.

◆ noStoryText_

string noStoryMessage.noStoryText_ = "You don't have visited any place. Try to visit one place and then come back."
private

◆ sortingText_

string noStoryMessage.sortingText_ = "Choose the sorting option to see your story"
private

◆ storyPanel_

GameObject noStoryMessage.storyPanel_
private

GameObject with the panel that shows the story of the current user.

◆ text_

GameObject noStoryMessage.text_
private

GameObject with the text that is showed when the story of the current user is empty.


The documentation for this class was generated from the following file: